Manta Engine


First triangle and quad rendered using OpenGL. ImGui docking is also implemented. (February 2021)
First triangle and quad rendered using OpenGL. ImGui docking is also implemented. (February 2021)

Project Details

  • Project: Personal engine sandbox project
  • Current Goal: Implement a DXR ray tracing renderer
  • Team: 1 programmer
  • Dates:17/06/2020 - Current

Contribution

Manta is being made solely by me. It is very much a work in progress and a lot of the code is currently based on a tutorial series save for some of the rendering code. 

 

Currently (Feb 2021) Manta is built as a Static Library and functions as a framework that you could potentially make games in. An OpenGL 4+ renderer is being worked on and the API code is abstracted away from the rest of the framework. My goal is to implement a rudimentary OpenGL renderer and then implement a PBR render pipeline using DirectX 12 and perhaps even support DXR.

Experience

Manta is my creative outlet and an environment for me to learn and improve my C++ and graphics programming abilities. I also work on it to improve my understanding of engine architecture. I work on it in my spare time for fun and learning. 

 

So far it has been extremely rewarding and educational.