School project
Engine: Unity
Language: C#
Platform: PC
Team: 1 dev
Length: 1 week
Roles: Everything
date: 10-10-2016 t/m 14-10-2016
For this project I as single programmer was tasked with creating a dialogue system that would read its data from XML. I chose to build it in Unity and I think I wrote nicely contained and
decently generic system at time. The XML reader reads the data in plain text from the file and based on a number of XML tags determines if it is text for on a button or for the text
balloon.
The buttons work with a prefab that uses Unity's modern UI system, which should make it easy to stylize with custom art and fonts. The same applies to the canvas containing the NPC
text.